Mono path[0] = 'C:/Users/jo/Desktop/EKTHESH_FINAL/ΕΚΘΕΣΗ_Data/Managed'
Mono path[1] = 'C:/Users/jo/Desktop/EKTHESH_FINAL/ΕΚΘΕΣΗ_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.6099]
    Renderer: NVIDIA GeForce 8600 GT
    Vendor:   NVIDIA
    VRAM:     512 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-02578F68 (this message is harmless)
Non platform assembly: data-025DB5E0 (this message is harmless)
Non platform assembly: data-025DFBF0 (this message is harmless)
Non platform assembly: data-025E7BD8 (this message is harmless)
Platform assembly: C:\Users\jo\Desktop\EKTHESH_FINAL\ΕΚΘΕΣΗ_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\jo\Desktop\EKTHESH_FINAL\ΕΚΘΕΣΗ_Data\Managed\Boo.Lang.dll (this message is harmless)
   IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at rayScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 

  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 

  at CollisionZone.OnControllerColliderHit (UnityEngine.ControllerColliderHit other) [0x00000] in <filename unknown>:0 
UnityEngine.CharacterController:INTERNAL_CALL_Move(CharacterController, Vector3&)
UnityEngine.CharacterController:Move(Vector3)
CharacterMotor:UpdateFunction()
CharacterMotor:FixedUpdate()
 
(Filename:  Line: -1)

